THE 17-BIT STORY
We are a Kyoto & Seattle-based independent developer with a gift for revitalizing classic genres for next-generation gaming.
Like many of you, we love bonafide classics as well as shinier, more cutting-edge creations. So it’s no accident that 17-Bit titles are the descendants of classic 8-Bit and 16-Bit 2D games—all lovingly draped in the luxury of modern horsepower, cutting-edge AI, and intoxicating gameplay.
I founded 17-Bit (formerly Haunted Temple Studios) with a few friends in 2009 after stints at other studios such as Zombie, EA and for many years, Sega Japan (where I worked under Tetsuya Mizuguchi on the PS2 shooter Rez and the Space Channel 5 series). Since then, with 17-Bit, we’ve gathered accolades for our debut title, the turn-based tactics game Skulls of the Shogun—initially released on XBox Live Arcade and Steam, and listed in top 15 highest-rated iOS games!
Of course, GALAK-Z is our latest creation and we’re unashamedly excited to scribe this love letter to classic shooters—also paying our dutiful respect to late 70s /early 80s Japanese anime along the way.
Thanks for stopping by—and be sure to stay up to speed with the latest GALAK-Z (and 17-Bit) developments.
Jake Kazdal
CEO, 17-Bit